Thursday, April 24, 2008

What do I do?

Today's post is inspired by a challenge from IttyBiz. The author, Naomi Dunford, reflected on how many readers aren't aware - through no fault of their own - of what we blog writers actually do for a living. So, the challenge was to answer five questions to introduce ourselves (again) to our readers:

What’s your game? What do you do?

By day, I'm a web developer working for a major government contractor. By night, I'm a freelance web designer, artist, and writer.

Why do you do it? Do you love it, or do you just have one of those creepy knacks?

I love web design. It's the perfect melding of programming, art, and writing.

Who are your customers? What kind of people would need or want what you offer?

Most of my clients are game companies. I've done artwork or websites for a fair few people as individual commissions too. Usually, the people interested in my services are those looking for a friendly face and an understanding of the game industry that just isn't there for the majority of web design companies.

What’s your marketing USP? Why should I buy from you instead of the other losers?

I don't know what a USP is, but I'll say this - I'm the guy who knows what I'm doing, and I know what my clients are doing too. At the end of the day, I'm a gamer as well as a designer!

What’s next for you? What’s the big plan?

Right now, Mana Trance Creative - the name I do business as a freelancer under - is pretty low on my list of priorities. I take a new client once every three months or so, much reduced from when I was just out of college (and unemployed). However, over the next year I'll be slowly building up MTC. My goal is to be self-employed at roughly the same standard of living I have now by December of 2009.

So, if any of you reading this needs a website (or art) or knows someone who does, shoot me an email (manatrance@gmail.com)!

What the client wants isn't always what they need.

Guest Post by Monica O'Brien of Twenty Set
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I've recently noticed a trend in software development that is along the lines of "If we build it they will come." This is a problem in any type of product development, but it seems to happen more often in software development because there are fewer entry barriers to start a technology-based company.

The problem with "building things" is there are no limits to technology in terms of virtual products. If you can dream it, you can find a way to make it virtual. Which means there are a lot of people trying to make money off of products or enhancements that are missing one thing: a customer need.

What technology companies need most when developing a new product or enhancing an existing product is marketing research. Unfortunately, research is thought to be costly to be hired out, so many companies do an ad hoc version of marketing research which comes down to implementation managers asking customers what they want and reporting back to the company.

This methodology is inherently flawed, however. The first rule of marketing research is you don't ask your customers what they want.

'If I'd have asked my customers what they wanted, they would have told me "A faster horse."' ~ Henry Ford

Customers are good at identifying solutions, not needs. In this example the user needs to get to places faster and comes up with a solution based on previous experience.

But where's the innovation in something a customer has already experienced? Most customers don't understand technology the way a software developer would, and the solutions a customer presents cannot be new or different because they are solutions someone else has already created. A company that uses solutions to determine what to build next will become an aggregator rather than an innovator; and while aggregators can be useful, they are certainly not original, cutting-edge, or exciting.

Aggregation leads to other problems, namely complicated or unnecessary functionality. Which is why most software becomes too expensive, too slow, or too buggy.

Some advice for companies developing software - if you want to be an industry leader, learn how to extracts needs vs. solutions. There is an entire science built around how to do this, and in my experience people without formal training in marketing research are absolutely horrible at understanding the voice of their customer. So maybe hire someone instead - the cost incurred will return tenfold in profits.